Spell
NormalIllusion Gate
Archetype:
Phantasm
Lượt xem:
3544
Hiệu ứng (VN):
Trả một nửa điểm LP của bạn; phá huỷ càng nhiều quái thú đối thủ điều khiển nhất có thể, sau đó bạn có thể Triệu hồi Đặc biệt 1 quái thú từ Mộ đối thủ lên sân đấu của mình, bỏ qua điều kiện Triệu hồi của quái thú đó. Bạn chỉ có thể áp dụng hiệu ứng này của "Illusion Gate" một lần mỗi Trận Đấu.
Hiệu ứng gốc (EN):
Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.
Bản dịch này có đúng không ?
Illusion Gate — Power Evaluation
Final Score: 60 ± 8 · Confidence: Medium
Intrinsic: 60.1 · Deck: 59.6 · Meta: provisional
Primary role: Board breaker · Secondary: Recovery/Recursion
Why it scores here
Illusion Gate turns one half-LP payment into 1 wipe of the opponent's whole board plus 1 free revival of one of their Mộ monsters, and that removal effect carries the score. Its single-copy, no-garnet deck profile and spread across 129 archetypes add modest deck value. The 3238 view count, ATK 0 and spell rarity earned nothing, and the LP cost and once-per-duel cap keep the score in the middle band because the card has no combo evidence showing it converts reliably in practice.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | A Spell với no searcher or starter data, but it sits in all 400 sampled decks, mostly as 1 single copy, so it is live once drawn (observed; no vai trò khởi đầu stat). |
| Combo & Conversion | 45 | Text shows 1 full board wipe plus 1 revival, but the combo evidence has zero recorded boards, so the conversion is text-only inference (inferred). |
| Resource Economy | 60 | Destroying every opponent monster for one half-LP payment is strongly positive when the opponent has 1 board, and the Mộ revival adds 1 free body; the LP cost offsets it (verified text, inferred value). |
| Effect & Interaction | 72 | Mass destruction of the opponent's monster zone in one activation is strong disruption, though it is 1 single use per duel and can be answered in the chain (verified text). |
| Material Utility | 10 | A Spell cannot be used as material, and the card gives no body of its own (verified frame type). |
| Resilience & Flexibility | 35 | A single spell that is once per duel and can be answered in the chain, so one response can end it (inferred from text and frame type). |
| Deck-Building Efficiency | 70 | Single-copy in 338 of 400 decks, no garnet or self-lock, and no restriction beyond LP (observed copies distribution; verified text). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Recovery/Recursion. Intrinsic ≈ 60.1, Deck ≈ 59.6, Meta = provisional. Modifiers: none. Final formula: 0.40Intrinsic + 0.60Deck
Strengths
- Converts one half-LP payment into 1 full opponent board wipe
- Revives one opponent Mộ monster với its summoning conditions ignored
- Single-copy and unrestricted, so it fits many archetypes (129 seen)
- Clear wording với 1 stated once-per-duel limit
Weaknesses
- Half LP cost is 1 real tax in 1 race
- Once per duel, so only one wipe per game
- Needs the opponent to have built 1 board before it earns value
- No recorded combo boards, so practical conversion is unproven
Counters / choke points
- Responses to the spell's activation in the chain (generic; the evidence names no specific counter card)
Best use
Single-copy board wipe and Mộ revival in generic or Phantasm-adjacent decks. Decks: Sky Striker, Bystial/Byssted, Branded, Kewl Tune, Synchron. Suggested copies: 1.
Evidence & gaps
- Verified: Spell card với text: pay half LP, destroy as many opponent monsters as possible, then Triệu hồi đặc biệt 1 monster from the opponent's Mộ ignoring its summoning conditions; Once per Duel limit stated in text; Legal in TCG, OCG and MasterDuel
- Observed: Present in 400 of 400 sampled decks; 338 run 1 copy, avg 1.18 copies; Spread across 129 distinct archetypes, top ones 2–4% each; Top co-decks: Ash Blossom & Joyous Spring 85.2%, Droll & Lock Bird 83.2%; Zero recorded combo boards, so no starter, material or payoff share
- Inferred: Removal and board-breaker role follows from the destruction text; The Mộ summon is 1 secondary recursion element; Single-copy profile makes the card easy to run vớiout restricting the build
- Data gaps: No combo evidence (0 boards), so combo_conversion and starter/payoff roles are text-only The 400/400 running-main count looks like 1 sample artifact rather than 1 play rate No banlist token; assumed 3 copies (unlimited) Guide snippet names the card only as 1 CORE co-card list entry, not as 1 role description No ruling or interaction data for responses to the activation






